Gamification with Moodle
图书信息
| 作者 | Natalie Denmeade |
| 出版社 | Packt Publishing |
| ISBN | 9781785286810 |
| 出版时间 | 2015-10-20 |
| 字数 | 32.9万 |
| 分类 | 进口书,外文原版书,电脑,网络 |
读书简介
Use game elements in Moodle courses to build learner resilience and motivationAbout This BookFormulate a Moodle course that acts as a flexible framework ready for your own contentKeep learners engrossed and create opportunities for motivation through the concepts of status, access, and powerA resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities Who This Book Is For This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet.What You Will LearnSet up a scoring system using Moodle GradebookEnable communication and collaboration in your class as a Learning Community using forumsAssess your learners’ abilities by setting up challenges and questsConfigure gateways to check and ensure progress before new content or activities are releasedCreate Moodle assignments to provide effective feedback through a comment bank and custom scaleIssue Open Badges to recognize achievements and set up an online backpack to share digital badgesReduce anxiety for learners by using the game-like concept of “Levelling Up” In Detail This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity.Style and approach An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical de*ions.
目录
Gamification with Moodle
Table of Contents
Gamification with Moodle
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
eBooks, discount offers, and more
Questions
1. Setting Up Gamification in a Moodle Course
Moodle for motivation poster
Standardized outcomes yet personalized delivery
Objectives
Understanding the Gamification design process
Freeing up time to be creative
Identifying learner progress and providing personalized learning paths
Setting up a test environment
Setting up scoring in your test course
Adding gradebook categories
Summary
2. Communication and Collaboration (Labels and Forums)
Mount Orange demo Moodle site
Profiles and avatars
Messaging and forums
Activity loops
Forum moderation
Custom scales
Onboarding
Moodle labels as tutorials
Summary
3. Challenges for Learners (Self-Assessment and Choice)
Moodle assignments
The Cup of Fate Gamification activity
Growth mindsets and personalized learning
Creating teachable moments through suspense and hope
Summary
4. Passing the Gateway (Conditional Activities)
Minimalistic course layout design
Revealing content
Completion tracking
Completion requirements
Completion options
Labels with restrictions used as adaptive messaging
Moodle labels to create minimalistic design layouts
Summary
5. Feedback on Progress (Marking Guides and Scales)
Assessing progress
Marking guides
Delayed feedback feeds anxiety
Leveling up with scales or letters
Summary
6. Mastery Achieved (Badges and Motivation)
Creating badges
Badge criteria
Acceptance of digital badges
Peer-assessed badges
Will badges motivate everybody?
Summary
7. Leveling Up (Rubrics)
Getting started with rubrics
Adding a rubric to a Moodle assignment
Experienced Moodlers only
XP points and skills points
Exponential scoring
Drop the lowest x, minimum, or maximum
Summary
8. Completing the Quest (Reporting Activities)
Reporting on completion
Celebrating success
Identifying individual student progress
Surveys, interactivity, and learner engagement
Summary
9. Super-boost Gamification with Social Elements (Groups)
Onboarding – communication and collaboration with Moodle groups
Group scores
Challenges for learners – group submission
Groups that encourage participation
Individual formal assessment
Summary
Recommended reading
Books
Index
- Desperate Sons(Standiford, Les)
- 不要在草台班子里拼命努力(HCJ)
- GBT 51338-2018 分布式电源并网工程调试与验收标准(电力企业联合会)
- SEO深度解析:全面挖掘搜索引擎优化的核心秘密(痞子瑞)
- 永无止尽的狂热:三岛由纪夫(杨照)
- 《新东方英语》中学生2014年12月号(《新东方英语》编辑部)
- 全国名校二外英语考研真题详解(圣才电子书)
- 做事先做人(李元秀 主编)
